Multiplayer Operations

The Multiplayer Operations Developer Hub

Welcome to the Multiplayer Operations developer hub. You'll find comprehensive guides and documentation to help you start working with Multiplayer Operations as quickly as possible, as well as support if you get stuck. Let's jump right in!

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Inventory

zeuz can maintain free-form player inventories for authenticated users. Inventories are part of zeuz' User Profile service.

In the zeuz control panel you can set up possible items and item types.

Item classes

Item classes are used to give shared properties to a common set of items. Currently you can set up these properties:

Field
Description

CountMaxU

Maximum amount items of this item class a user can have in his inventory (-1 is the constant for zeuz max amount).

LimitAddInterval

Minimum duration, before the user can receive a new item of this item class.

Items

Field
Description

Class

(Optional) name of the class the item should belong to.

CountMaxU

Maximum amount of this item in the inventory (-1 is the constant for zeuz max amount).

LimitAddInterval

Minimum duration, before the user can receive a new item of this type.

Name

Unique name of this item.

Stackable

Allows to stack multiple items of this type into one inventory space.

Global Settings

Field
Description

Tickinterval

Interval of this service running.

UserIdFromSession

Users are taken from their Login instead of client provided.

UserCanEdit

Allows the end users client to make API calls like add, create, set… – There are only less cases, where this is reasonable.

BarterTimeout

Duration of a barter, before cancelled by the service.

Updated 2 months ago


Inventory


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