zeuz Multiplayer Operations documentation

Welcome to the zeuz Multiplayer Operations documentation. Here, you'll find the zeuz User Manual and API reference. You can also check out the Helpdesk and Knowledge Base.

User Manual    API Reference

Payload lifecycle

The diagrams on the following pages summarise the lifecycle of a payload:

1 - Game executable file to payload definition
From a game executable file on your local development machine to zeuz orchestration service's payload definition.

2 - Payloads in an allocation
The setup and use of a payload definition in an allocation.

3 - Payload states
The three states of a payload - unreserved, reserved, inactive.




2021-04-13 Page created with editorial review

Updated about a month ago



Payload lifecycle


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