Multiplayer Operations

The Multiplayer Operations Developer Hub

Welcome to the Multiplayer Operations developer hub. You'll find comprehensive guides and documentation to help you start working with Multiplayer Operations as quickly as possible, as well as support if you get stuck. Let's jump right in!

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Request Signing

Every request needs to include a checksum that proves the client is properly authenticated.

This checksum includes a timestamp, a client-generated request ID (nonce) and a shared secret (usually the session key).

The checksum is hashed with 256-bit SHA3 (a.k.a. Keccak) and base64-encoded.

Pseudo-code in Golang:

time := zeuzsdk.TSNow()
stime := fmt.Sprintf("%v", time)
reqid := fmt.Sprintf("%v%v", rand.Int63(), rand.Int63())
keyraw := stime + reqid + client.SessionKey
hash := sha3.Sum256([]byte(keyraw))
checksum := base64.StdEncoding.EncodeToString(hash[:])

Updated 6 months ago

Request Signing

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